
Z, B and J
Role: Game Designer
Team Size: 4
Tools: UEFN, Adobe Suite
Dates: 16 hour game jam
Island Code: 3691-4206-4813
THIS SECTION IS UNDER CONSTRUCTION
Game Overview
Fight for the Fracture is a short 3rd-person RTS game made in UEFN for a game jam. Two players face off across a wall, collecting resources to send zombies to each other’s side. The wall blocks players but allows throwable projectiles to pass through. As the game goes on, players collect more resources to unlock better resources, which in turn allows them to obtain stronger zombies to send to kill the opponent. The gameplay loop focuses on upgrading resources and outlasting the opponent until one player is defeated. But after 5 minutes, the walls drop and both players obtain snipers to kill one another.
Design Goals:
Develop and design a game that is short and constantly within
Create engaging and enjoyable levels that guide the player without restricting freedom or breaking the natural flow of gameplay. The goal is to ensure a smooth and enjoyable experience that encourages exploration while maintaining a clear direction.
Responsibilities:
Task Creation
Creative Direction
Mechanic Design
Task Overview

Cyber City: Lower Map Overview

Fantasy Realm: Main Courtyard Overview

Cyber City: Upper Overview

Fantasy Realm: Main Courtyard Upper Perspective View

Cyber City: Main City Upper Perspective View

Fantasy Realm: Player Area Perspective View

Cyber City: Player Area Perspective View

Fantasy Realm
Insights Gained
Through my experience, I acquired the ability to effectively manage small teams, recognizing that clear communication and collaboration are fundamental to achieving success in game development. I honed my leadership skills by fostering an environment where each team member's strengths are leveraged, ensuring cohesive teamwork that drives project excellence.